Provincial Courier Service
==========================

Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find you at will, but what if you wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of you to make his deliveries. Thus is born the Provincial Courier Service.

This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery. When the courier is not tasked with delivering a message to you, he will be found in this shack living his daily life on a simple schedule. If a delivery is needed, no longer will be be pulled from the ether like magic. Instead, he will simply begin his journey to find you from the shack. The courier is still marked as essential so he cannot be killed.

Download Locations
==================

AFK Mods             - http://afkmods.iguanadons.net/index.php?/files/file/983-provincial-courier-service/
Steam Workshop       - http://steamcommunity.com/sharedfiles/filedetails/?id=193344746
Skyrim Nexus         - http://www.nexusmods.com/skyrim/mods/46693
TES Alliance         - http://tesalliance.org/forums/index.php?/files/file/1611-provincial-courier-service/
Dark Creations       - http://www.darkcreations.org/forums/files/file/822-provincial-courier-service/
The Assimilation Lab - http://www.theassimilationlab.com/forums/files/file/854-provincial-courier-service/

Installation Requirements
=========================

Official Skyrim patch 1.9.32.0.8 or greater.

Installation - Wrye Bash BAIN
=============================

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Steam Workshop
=============================

Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install.
Make sure it's active in the Data Files menu.

Installation - Nexus Mod Manager
================================

Use the "Download with Manager" button on the  page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual
=====================

Drop the Provincial Courier Service.esp and Provincial Courier Service.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling
============

Simply remove the Provincial Courier Service.esp and Provincial Courier Service.bsa files from your Data folder. Steam users must unsubscribe first.

Changes have been designed to be fully reversible so the vanilla courier system will be restored to normal if the mod is removed.

Load Order
==========

Best placed near other city modifications. Must load before Open Cities Skyrim if that is installed.

LOOT (http://loot.github.io/) should be used for optimal placement.

Compatibility
=============

Mods altering the vanilla courier's base NPC record, his placed reference, or his AI packages will be incompatible.

Any mods editing the navmeshes or landscape in cells 7,-5 and 6,-5 will need a compatibility patch. The navmesh edits are based on those fixed by the USKP.

Any mod which alters the following scripts will be incompatible:

WICourierScript.psc
QF_WICourier_00039F82.psc

Note that these two scripts are based on the versions available from USKP 2.0.0 but the USKP is not required as a master for this mod.

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

Compatibility Patches may be distributed ONLY under the following conditions:

1. Permission must be obtained from me in advance. There will be no exceptions to this.
2. The documentation for the patch must mention that I am the creator of this mod.
3. The documentation for the patch must contain a link back to one of the download sites listed at the top of this readme.
4. You are solely responsible for any support issues arising from the use of the compatibility patch.

All inquiries regarding this mod must be directed to me. If after 1 year contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at AFK Mods (afkmods.iguanadons.net). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, Dark Creations, AFK Mods, and The Assimilation Lab under the username Arthmoor. I can also be contacted via my blog at http://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

Revision History
================

Version 1.2.4
-------------

Split the house location into exterior and interior components so NPCs passing through won't ask if the player is lost.
Added radiant keywords, ledger, and strongbox to allow the courier's residence to be chosen for Thieves Guild fishing jobs and heist jobs.
Added radiant object keywords to allow the courier's residence to be chosen for Companions animal extermination quests.

Version 1.2.3
-------------

Synced fixes from USKP 2.0.5.

Version 1.2.2
-------------

Fixed a broken navmesh connection on the road northeast of the courier's house.
Removed excess navmesh data to prevent conflicts with Cutting Room Floor.

Version 1.2.1
-------------

The WICourier quest which controls his deliveries was not being stopped once they had been made which would have prevented him from running more deliveries later.
Adjusted landscaping behind the house to unbury a clay deposit added by Hearthfire.

Version 1.2
-----------

Relocated once more due to an unforeseen conflict with the Battle of Whiterun. Location data changes caused the battle camp to fail to appear properly.
Added a custom sign for the courier office.

Version 1.1
-----------

Relocated to the empty space next to Honningbrew Meadery. Should put it out of the way of several major Whiterun altering mods.

Version 1.0 - Initial Release